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dungeon.def
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1993-01-19
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# SCCS Id: @(#)dungeon.def 3.1 92/01/26
# Copyright (c) 1990-92 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The dungeon description file for the "standard" 3.1 NetHack.
#
# Note: The order of the definition of dungeons in this file
# reflects in their order of creation in the real dungeon.
# The "Main" branch must *always* be first.
#
DUNGEON: "The Dungeons of Doom" "D" (25, 5)
ALIGNMENT: unaligned
%MULDGN BRANCH: "The Gnomish Mines" @ (2, 3)
%REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
LEVEL: "oracle" "O" @ (5, 5)
LEVALIGN: neutral
LEVEL: "bigroom" "B" @ (10, 3) 15
%MULDGN CHAINBRANCH: "The Quest" "oracle" + (6, 2) portal
%MULDGN BRANCH: "Fort Ludios" @ (18, 4) portal
RNDLEVEL: "medusa" "none" @ (-5, 4) 2
LEVALIGN: chaotic
LEVEL: "castle" "none" @ (-1, 0)
CHAINBRANCH: "Gehennom" "castle" + (0, 0) no_down
BRANCH: "The Elemental Planes" @ (1, 0) no_down up
#
# Gehennom
#
# Now re-worked for 3.1 hell is hopefully going to be a little
# less boring. Also, in 3.1, the tower is not considered as a
# part of hell, but is set up as a separate dungeon.
#
# Gehennom is no longer considered "hellish" as a complete dungeon.
# That is, fire resistance is no longer a condition for survival in
# it. However, Gehennom, and the special levels in it in particular,
# is abundant with fire traps. As a result, fire resistance is still
# a prudent survival strategy in Gehennom.
#
# Note: Gehennom *must* be the second dungeon defined so that
# monsters can properly migrate here under certain
# circumstances.
#
DUNGEON: "Gehennom" "G" (25, 5)
DESCRIPTION: mazelike
DESCRIPTION: hellish
ALIGNMENT: noalign
BRANCH: "Vlad's Tower" @ (13, 5) up
LEVEL: "valley" "V" @ (1, 0)
LEVEL: "sanctum" "none" @ (-1, 0)
LEVEL: "juiblex" "J" @ (6, 4)
LEVEL: "baalz" "B" @ (9, 4)
LEVEL: "asmodeus" "A" @ (2, 6)
LEVEL: "wizard1" "none" @ (15, 6)
CHAINLEVEL: "wizard2" "X" "wizard1" + (1, 0)
CHAINLEVEL: "wizard3" "Y" "wizard1" + (2, 0)
LEVEL: "orcus" "O" @ (15, 5)
LEVEL: "fakewiz1" "F" @ (-6,4)
LEVEL: "fakewiz2" "G" @ (-6,4)
#
# The Mines of the Gnomes of Zurich.
#
%MULDGN DUNGEON: "The Gnomish Mines" "M" (8, 2)
%MULDGN ALIGNMENT: lawful
%MULDGN DESCRIPTION: mazelike
%MULDGN LEVEL: "minetown" "T" @ (3, 2)
%MULDGN LEVELDESC: town
%MULDGN LEVEL: "mine_end" "E" @ (-1, 0)
#
# The Questdungeon
#
# This is a proto-dungeon. The level file names will be prepended with
# the first letter of the character name during initialization.
# A special "x-fill" level must be defined in the levels description
# file. It will be used for all levels not defined explicitly below.
#
%MULDGN DUNGEON: "The Quest" "Q" (5, 2)
%MULDGN LEVEL: "x-start" "none" @ (1, 1)
%MULDGN LEVEL: "x-locate" "L" @ (3, 1)
%MULDGN LEVEL: "x-goal" "none" @ (-1, 0)
#
# The Central Vault of Croesus.
#
%MULDGN DUNGEON: "Fort Ludios" "K" (1, 0)
%MULDGN DESCRIPTION: mazelike
%MULDGN ALIGNMENT: unaligned
%MULDGN LEVEL: "knox" "K" @ (-1, 0)
#
# Vlad's Tower
#
# It has been removed from Gehennom, and it is surrounded by stone.
#
DUNGEON: "Vlad's Tower" "T" (3, 0)
PROTOFILE: "tower"
DESCRIPTION: mazelike
ALIGNMENT: chaotic
ENTRY: -1
#
# The Endgame levels
#
DUNGEON: "The Elemental Planes" "E" (5, 0)
DESCRIPTION: mazelike
ALIGNMENT: unaligned
ENTRY: -1
LEVEL: "astral" "Z" @ (1, 0)
LEVEL: "water" "W" @ (2, 0)
LEVEL: "fire" "F" @ (3, 0)
LEVEL: "air" "A" @ (4, 0)
LEVEL: "earth" "E" @ (5, 0)